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- #define STRICT
-
- // Includes standard Windows
- #include <windows.h>
- #include <windowsx.h>
- #include <time.h>
- #include <stdlib.h>
- #include <malloc.h>
- #include <memory.h>
- #include <stdio.h>
-
- // Includes D3D
- #define D3D_OVERLOADS
- #include <ddraw.h>
- #include <d3d.h>
- #include <d3dx.h>
-
- // Includes utilitaires D3D
- #include "d3dmath.h"
- #include "d3dutil.h"
- #include "D3DEnum.h"
-
- // Ids Resources
- #include "resource.h"
-
- // Constantes
- #include "const.h"
-
- // Types
- #include "types.h"
-
- // Variables globales projet
- #include "vars.h"
-
- // Prototypes fonctions autres modules
- #include "proto.h"
-
- // Macros
- #include "macros.h"
-
- void vDemo(void)
- {
- struct DateStamp sDS1, sDS2;
-
- vDeleteObjects();
-
- DateStamp(&sDS1);
-
- D3DVECTOR v1 = D3DVECTOR( -1., -1., -1.); // u : 0 v : 0
- D3DVECTOR v2 = D3DVECTOR( 1., -1., -1.); // u : 127 v : 0
- D3DVECTOR v3 = D3DVECTOR( 1., 1., -1.); // u : 127 v : 127
- D3DVECTOR v4 = D3DVECTOR( -1., 1., -1.); // u : 0 v : 127
-
- D3DVECTOR v5 = D3DVECTOR( -1., -1., 1.); // u : 0 v : 0
- D3DVECTOR v6 = D3DVECTOR( 1., -1., 1.); // u : 127 v : 0
- D3DVECTOR v7 = D3DVECTOR( 1., 1., 1.); // u : 127 v : 127
- D3DVECTOR v8 = D3DVECTOR( -1., 1., 1.); // u : 0 v : 127
-
- int i1 = iMakeVertex(v1, XDC_FORCENEW);
- int i2 = iMakeVertex(v2, XDC_FORCENEW);
- int i3 = iMakeVertex(v3, XDC_FORCENEW);
- int i4 = iMakeVertex(v4, XDC_FORCENEW);
- int i5 = iMakeVertex(v5, XDC_FORCENEW);
- int i6 = iMakeVertex(v6, XDC_FORCENEW);
- int i7 = iMakeVertex(v7, XDC_FORCENEW);
- int i8 = iMakeVertex(v8, XDC_FORCENEW);
-
- int t1 = iMakeTriangle(i1, i2, i3, 0); bSetUV(t1, 0, 0, 127, 0, 127, 127);
- int t2 = iMakeTriangle(i1, i3, i4, 0); bSetUV(t2, 0, 0, 127, 127, 0, 127);
- int t3 = iMakeTriangle(i5, i6, i7, 0); bSetUV(t3, 0, 0, 127, 0, 127, 127);
- int t4 = iMakeTriangle(i5, i7, i8, 0); bSetUV(t4, 0, 0, 127, 127, 0, 127);
-
- Materials[0].bTextured = TRUE;
-
- for (float fAlpha = 0 ; fAlpha < 2. * 2. * g_PI ; fAlpha += g_PI / 90.)
- {
- Observer.x = 9. * sin(fAlpha / 1.5);
- Observer.z = 9. * sin(fAlpha);
- Observer.y = 9. * cos(fAlpha);
-
- D3DUtil_SetViewMatrix(matView,
- Observer, // From
- Target, // To
- Target);
-
- // Redessiner la scène 3D
- vForce3DRefresh(XDC_MODE_COMPLET);
- }
- DateStamp(&sDS2);
- if (sDS2.ds_Tick < sDS1.ds_Tick) sDS2.ds_Tick += 3000;
- vTrace("Temps écoulé : %f s", (sDS2.ds_Tick - sDS1.ds_Tick) / 50.);
-
- // Redessiner la scène 2D
- vForce2DRefresh(XDC_MODE_COMPLET);
-
- /*
- int t5 = iMakeTriangle(i1, i2, i3, 0);
- int t6 = iMakeTriangle(i1, i2, i3, 0);
- int t7 = iMakeTriangle(i1, i2, i3, 0);
- int t8 = iMakeTriangle(i1, i2, i3, 0);
- int t9 = iMakeTriangle(i1, i2, i3, 0);
- int t10 = iMakeTriangle(i1, i2, i3, 0);
- int t11 = iMakeTriangle(i1, i2, i3, 0);
- int t12 = iMakeTriangle(i1, i2, i3, 0);
- */
- }
-
-